Here is a quick demoreel of my facial rig in action.
This is my initial render test. It’s still very much a work in progress (mainly with the eyebrows!) but it’s coming along nicely.
Here is a quick screenshot showing an in progress list of mouth controls, combining both standard visemes and some shapes that were inspired by the techniques shown in “Body Language” by Eric Allen and Kelly L. Murdock.
A quick update showing my ever increasing list of corrective shapes.
I finally finished texturing my head in Mari and have now imported my textures into Maya.
Here is a screenshot of my initial list of viseme shapes for the mouth. I am in the process of choosing the final shapes and narrowing down the list.