Here is a quick demoreel of my facial rig in action.
Here is a quick demoreel of my facial rig in action.
This is a script I have written in order to automate the extraction of a corrective shape from the sculpted blendshape.
Before I decided upon using Arnold as my primary renderer, I set up an initial rendering environment using mental ray. Using a “dual-sphere” set up my HDRI lighting environment in order to eliminate reflection artefacts. I also set up multiple render layers such as point position/normal passes for re-lighting in post amongst others