This is my initial render test. It’s still very much a work in progress (mainly with the eyebrows!) but it’s coming along nicely.
This is a script I have written in order to automate the extraction of a corrective shape from the sculpted blendshape.
Here is another quick script that allows me to speed up my workflow by mirroring a corrective shape
This is a tool I have written in Python which allows me to mirror Set Driven Keys (SDKs) over a specified axis.
This video shows off my initial joint placement for my “cartoony” facial rig.
I also demo my mirror joint tool.
Here are a few videos of myself demonstrating the LOD rig stages for my facial setup.
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